Unityn uutiskirjeessä oli muutama linkki heidän Learn-alustansa game design kursseihin. Kurssit on tuottanut Pluralsight eli laatukamaa.
Before async was introduced in Unity 2017, asynchronous routines were implemented using coroutines and/or callbacks. This video covers the benefits of async over coroutines. You’ll see how one example problem – building an asynchronous prompt popup – can be solved using async vs coroutines. Speaker:Johannes Ahvenniemi – Seriously Digital Entertainmentvia YouTube
Lessons Learned Making Gunpoint Quickly Without Going Mad Gunpoint was Tom Francis’ first game, he made it in his spare time, he didn’t go mad, he finished it, and it went down really well both critically and commercially. In this 2015 talk, Francis covers how to judge whether an idea is good or just ambitious, …
The wait is over! Celebrating my 24 years on this planet by publicly releasing the tutorial for my water shader for everyone to read! 🌊 Enjoy and I hope you’ll have as much fun with it as I did!✨ 🔗: https://t.co/VkJ44x31zf#unitytips #madewithunity #gamedev pic.twitter.com/AgJzAVw7Pj — Harry 💬 (@HarryAlisavakis) September 3, 2019 from http://twitter.com/HarryAlisavakis via IFTTT