GDC: Lessons Learned Making Gunpoint Quickly Without Going Mad

Lessons Learned Making Gunpoint Quickly Without Going Mad Gunpoint was Tom Francis’ first game, he made it in his spare time, he didn’t go mad, he finished it, and it went down really well both critically and commercially. In this 2015 talk, Francis covers how to judge whether an idea is good or just ambitious, …

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Water shader tutorial

The wait is over! Celebrating my 24 years on this planet by publicly releasing the tutorial for my water shader for everyone to read! 🌊 Enjoy and I hope you’ll have as much fun with it as I did!✨ 🔗: https://t.co/VkJ44x31zf#unitytips #madewithunity #gamedev pic.twitter.com/AgJzAVw7Pj — Harry 💬 (@HarryAlisavakis) September 3, 2019 from http://twitter.com/HarryAlisavakis via IFTTT

Blender Poly Build tool in 2.81

The improved Poly Build tool is now in Blender 2.81. It also now extrudes quads automatically from boundary edges. #b3dhttps://t.co/cSYqi8ORFp pic.twitter.com/89TSQbNTWF — Pablo Dobarro (@pablodp606) August 27, 2019 from http://twitter.com/pablodp606 via IFTTT

Water shader by Harry Alisavakis

Yes, I’m still playing with water. Finally got some waves I kinda dig, and I have some ideas to get more freedom when it comes to colors, so the (hopefully) final #shader (the one with a tutorial) will probably look quite cool 😎🌊#gamedev #madewithunity #unity3d pic.twitter.com/Ce3NIhW9Hn — Harry 💬 (@HarryAlisavakis) August 27, 2019 from http://twitter.com/HarryAlisavakis …

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Fun with boids by Sebastian Lague

I’ve been having fun playing around with boids recently, and made a little video about it here: https://t.co/BvwIxhI5oW#unity3d #gamedev pic.twitter.com/BUgkj3NdXs — Sebastian Lague (@SebastianLague) August 26, 2019 from http://twitter.com/SebastianLague via IFTTT